About

I'm Dakota Secula-Rosell. I build things quickly, ship them, and then figure out what went wrong. I'm the lead research engineer at Restyn Inc., where the general thesis is that most software takes too long to exist. Rapid prototyping is the whole game — get something real in front of people before the idea gets stale.

Dispatch is where I write about the stuff I'm building, the tools I'm using, and the things that break along the way. It's mostly post-mortems and observations — what worked, what didn't, and what I'd do differently next time. Nothing polished, just honest notes from the build log.

If you want to get in touch, send me an email. I'm always happy to talk shop about prototyping, AI tooling, or whatever weird side project is currently consuming my weekends. You can also find me on GitHub.